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Cake day: July 9th, 2025

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  • FlihpFlorp@piefed.ziptoFunny@sh.itjust.worksSafety first
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    2 months ago

    My grandpa who takes me shooting was going over the firearm safety rules and with rule two I was like “that seems extreme” and his response it’s supposed to be, a gun killing or injuring or damaging isn’t as vivid as the word destroy

    And yeah for me the other rules kinda seemed a given, bullets move fast and possibly through our hanging rubber targets, the gun probably can’t fire if you don’t give it a squeeze, and as for loaded better safe than sorry.

    These rules seemed almost obvious to me, and yet there’s all these guys at the range behaving like absolute idiots






  • i usually browse by all and have sometimes accidentally have commented on the women’s stuff comm. The first time I did it they left my comment up (I didn’t know it was exclusively a women’s comm I thought it was a focus on women) but gave me a friendly reminder that it is womens stuff. Anyways I’ve also almsot commented in that comm a few times and only noticed it after reading comments

    ANYWAYS that was longer than I anticipated but all I can excuse is accidentally commenting, the actual behavior is not especially since they said it they knew it was a women only community. IMO that’s not ok since I’m sure of what OOP was doing was allowed or “as a man…” was allowed, 90% of the comm would be men effectively destroying the women only space









  • I agree with you in that people are missing out but I’m of the mind that if that’s how they want to play the game, let them. Back to dead cells, there’s also a mechanic called aspects where the game will warn you that achievements are disabled and it may make the game too easy (maybe idr if actually tells you or just implies it). So they partially or completly remove challenge. But some people don’t want to challenge themselves they just want to nuke rooms. And I’ve done that few times and being an unstoppable force of nature via abilities can be fun

    Another example is settlements with my buddy in no man’s sky. Yes he’s missing out on game content such as all building and timers wand watching the settlement grow. But he just doesn’t find that fun but rather building intricate bases and structures

    Where you say people can ruin the challenge by making it too easy 1000% agree. In dead cells nothings changing me from setting that one extra life I get, to unlimited, effectively bashing my head against a level or boss till I clear, leaving death with no consequence and as such, making it so I don’t have to git gud. My comfort zone is difficult, but a little room for error

    As for the part of easy mode or just exploring is like behind the scenes content or art books, I’m gonna have to disagree. Maybe I’m taking that to literally or missing something but I’d consider those supplemental to the original media. Like I don’t need to see a behind the scenes video to enjoy Skyrim, maybe I’ll pay more active attention to level design or how things are place to draw attention. But I can still fully enjoy the city of Whiterun without knowing the city was designed to route you through the shopping district, through the temple and up the castle.

    I see it more as a different approach or focus. People who value exploration want that to be the focus rather than having a super tough fight. Some people want both, where that super tough fight is part of the journey see what’s across that clearing over there

    TLDR, it’s about finding that sweet spot between challenging and comfortable people ARE missing content but it’s a trade off for what they find enjoyable

    Edit: this kinda turned into a rant, hopefully it makes sense


  • Dead cells has something called assist mode. Doesn’t disable achievements or anything. Personally I use it as a second chance, the only setting I’ve touched is lives. Normally in the game you die, get sent back the start. With assist mode you can respawn (either at the level start or door you crossed). I usually have it on one life extra to avoid the “that was so bullshit” deaths but still keep death an actual consequence

    It also has some stuff like bigger parry windows, lower enemy health and damage.

    IMO it’s great because people can make the game as causal and forgiving as you want