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Joined 2 years ago
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Cake day: July 22nd, 2024

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  • The company I work at has fully embraced vibe coding, so from my experience: it did seem faster at first, but also the amount of regressions and new bugs being introduced has gone up dramatically, and so the overall workflow has stabilised to be roughly just as fast as before AI, but now almost all mental energy is going into QA and reviewing. From the customer perspective, they saw lots of new progress initially, but have now been frustrated by constantly finding things broken or buggy.

    And all this is at a company which has entire teams dedicated to trying to improve AI-based workflows and tools to make them more reliable.

    So no. From someone in the field, quality has dropped a lot, and speed is only increased if you close your eyes and ignore all the tech-debt being created.


  • Kacarott@aussie.zonetoTechnology@lemmy.world•Codeberg bans vibe coded projects
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    2 months ago

    It’s more like banning cooking anything with mushrooms in it, because we haven’t sorted out which mushrooms are poisonous or not. You could make it more accurate by instead banning cooking with anything poisonous, but of course then lots of people will keep cooking with their mushrooms, naively thinking they are not poisonous and therefore allowed.





  • None of the down votes are for the opinion that the service industry requires skill. They are because tipping culture is anti-consumer, anti-worker, predatory and just generally terrible, yet the comment is advocating for it because apparently it works for them personally.





  • What you calculated are not the chances of the opponent not beating you, you calculated the chance of getting the first hit. But it is the last ship being hit that will make you lose.

    Imagine player A using a regular strategy, and B using this stacking strategy. Now imagine that B gets insanely lucky and sinks all of A’s ships except their largest one, without missing any at all (while A keeps missing all their shots). So now, even after all that insane luck from player B, who has a better chance of winning? At this point, they both have only 5 spaces which can be hit, and any hit will quickly end the game, so they both have 50% chance to win right?

    This means that clearly if B doesn’t get insanely lucky in the first turns of the game, then A will have much better chances to win. A’s chance to win reduces to it’s absolute minimum at 50% when it has only one single 5-length ship left.