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Joined 3 years ago
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Cake day: August 5th, 2023

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  • First: Are you married to the idea of specifically playing official D&D, or more just curious about the general idea of tabletop role playing games? I ask because there are several rule sets, none changes the overall concept.

    Second: Don’t think of it as a game in the traditional sense. They’re a set of rules for group story telling. Your group is making a story together. Maybe that story has an end, maybe it doesn’t. But nobody really “wins”, because it isn’t actually a “game”.

    Third: D&D is one of the larger more complicated rule sets. It’s a lot to learn. I’d actually recommend starting with a different “Game”. Specifically ShadowDark. It’s effectively a very stripped down version of D&D. Much simpler and shorter rules set. The free QuickStart pdf explains everything you need as a player. If you’re going to be starting your own group though, you’ll really want to get a copy of the full rules [$30 PDF] [$60 Hardcover]. While the $60 hardcover may seem like a lot, the D&D equivalent is actually 3 books with larger pages and smaller text, that costs a total of $180. So yah, if you’re starting on your own, I recomend starting with ShadowDark instead of D&D.

    But IF you have someone willing to hold your hand through the first games, absolutely let them teach you D&D.




  • Also.
    As a regular role-player, I can say this kind of game is silly for this kind of problem. It all depends on the starting assumptions of the roles people are playing. If you’re choosing to roleplay someone more interested in their national power, than you’ll play that character. If you choose to play a character who doesn’t care about personal advantage, you’ll play that way.

    In addition, the GM can create the incentives by choosing the specific form and controls of the technology, and political landscape.

    The term War-Game itself, predisposes the game to be adversarial in nature. Surprise surprise, that’s how it played out.