• 12 Posts
  • 428 Comments
Joined 2 years ago
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Cake day: May 31st, 2024

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  • I tried playing Lorn’s Lure last weekend, it starts off pretty strong - you’re a robot that’s been wandering around in decrepit underground structures for hundreds of years, looking for a way out. You have to do a lot of platforming and climbing. I got into a massive shaft (a bit like the “Silo” series from Apple) and had to slowly climb down to progress.

    I got randomly dropped down when hanging around on certain walls for no reason at all, to the point where I was literally five meters above the next progress point and died because of the fall damage. I then looked into the Steam forums and saw the developer saying he decided to build the game with linear pathing so people wouldn’t break out of the map.

    It’s just shitty design to give you a massive level with a seemingly open approach to traverse it and then make a lot of the walls unclimbable, so I quit and will never come back.

    Back in the day I also ragequit Driver 1 because of that stupid training level at the start. :D







  • I have a coworker who’s doing all of our UI and screen designs. Every time he has finished a design he immediately wants to talk about it and randomly calls. Sometimes when he spots small errors in a live project (“this looks a bit wonky in Safari”, “the headline here needs three pixels more margin”), he wants me to immediately fix them and gets pissed when I finish my current task first.

    Dude, we all have work to do here, yours isn’t (always) the most important one. I am very close to escalating this to my boss, because it gets increasingly difficult to ignore it and sometimes it feels like he’s cosplaying as my manager.

    In short: I hate getting interrupted when I’m in the middle of a task and I hate someone breathing down my neck. I’ll get to it when I get to it.











  • I feel this post in my heart and just wanted to say I support you 100%.

    What I really hate about macOS (and iOS) is Apple prioritizing fancy design over functionality. Liquid Glass is just bad UI with shitty contrast, to the point where they had to dial it down before the final release to make it somewhat useable. And doing things like hiding the username field in Apple Mail so you have to enter a fail state first before it gets shown to you is absolute garbage. Apps don’t have to look as clean as possible, they have to be fucking functional.

    …and why are we still including .DS_Store files when zipping a directory and creating them on network drives? What is this? 2001 Windows XP with its useless Thumbs.db files? Even Microsoft has long moved on from storing thumbnails in this way.