@B3_CHAD@lemmy.dbzer0.com to Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ@lemmy.dbzer0.comEnglish • 2 years agoCan they even track pirated installs ?lemmy.dbzer0.comimagemessage-square74fedilinkarrow-up1397arrow-down14
arrow-up1393arrow-down1imageCan they even track pirated installs ?lemmy.dbzer0.com@B3_CHAD@lemmy.dbzer0.com to Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ@lemmy.dbzer0.comEnglish • 2 years agomessage-square74fedilink
minus-square@Grimpen@lemmy.calinkfedilinkEnglish38•2 years agoVirtualization is the key. Multiple VMs, installing, uninstalling, reinstalling.
minus-squareL3ft_F13ld!linkfedilinkEnglish17•2 years agoHell, that’s even better. Running scripts on a bunch of VMs on a couple hundred server machines. If that doesn’t do it, I don’t know what will.
minus-square@50MYT@aussie.zonelinkfedilinkEnglish24•2 years agoA webGL program that just sends the packet with the install count details. You could send 200 packets a second easy.
minus-square@FARTYSHARTBLAST@sh.itjust.workslinkfedilinkEnglish11•2 years agoThis is the real answer.
minus-square@seaturtle@lemmy.dbzer0.comlinkfedilinkEnglish2•edit-22 years agoVideogame Piracy, no-install % WR strats
Virtualization is the key. Multiple VMs, installing, uninstalling, reinstalling.
Hell, that’s even better. Running scripts on a bunch of VMs on a couple hundred server machines. If that doesn’t do it, I don’t know what will.
A webGL program that just sends the packet with the install count details.
You could send 200 packets a second easy.
This is the real answer.
Videogame Piracy, no-install % WR strats