Monster to Memes@lemmy.ml • 2 years agojust my luck...lemmy.worldimagemessage-square29fedilinkarrow-up1604arrow-down111file-text
arrow-up1593arrow-down1imagejust my luck...lemmy.worldMonster to Memes@lemmy.ml • 2 years agomessage-square29fedilinkfile-text
minus-squareBappitylinkfedilinkEnglish13•2 years agono idea how much time and work it might take, the hype could die down in-between if it’s a long time
minus-square@Lmaydev@programming.devlinkfedilink-11•2 years agoThis is why it’s best to write your game to be engine agnostic with integration points. But It does feel like a waste of effort until something like this happens.
minus-square@ReveredOxygen@sh.itjust.workslinkfedilinkEnglish23•2 years agoCan you show me a single engine agnostic game? I don’t see how that’s even remotely feasible
minus-squareTuna Casserolelinkfedilink14•2 years agoI guess it would be doable by trying to write a bunch of wrappers around engine specific stuff, but holy shit development would be… ugh. Slow and ultimately a confusing mess to maintain still
minus-squareSaltyIceteaMakerlinkfedilink3•2 years agoPff i write my game with 1’s & 0’s in a text editor
no idea how much time and work it might take, the hype could die down in-between if it’s a long time
This is why it’s best to write your game to be engine agnostic with integration points.
But It does feel like a waste of effort until something like this happens.
Can you show me a single engine agnostic game? I don’t see how that’s even remotely feasible
I guess it would be doable by trying to write a bunch of wrappers around engine specific stuff, but holy shit development would be… ugh. Slow and ultimately a confusing mess to maintain still
Imagine not writing your game in assembly
Roller Coaster Tycoon.
Pff i write my game with 1’s & 0’s in a text editor