@nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish • 1 year agoBethesda Thought It Was 'Infallible' Before Fallout 76 Launch, Says Former Design Directorwww.ign.comexternal-linkmessage-square72fedilinkarrow-up1201arrow-down17
arrow-up1194arrow-down1external-linkBethesda Thought It Was 'Infallible' Before Fallout 76 Launch, Says Former Design Directorwww.ign.com@nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish • 1 year agomessage-square72fedilink
minus-squareEcho DotlinkfedilinkEnglish8•edit-21 year agoTurning characters to look at you requires game boy level technology, I don’t think Bethesda developers ready for that level just yet. They still haven’t figured out how to store inventories in code.
Turning characters to look at you requires game boy level technology, I don’t think Bethesda developers ready for that level just yet.
They still haven’t figured out how to store inventories in code.
Wait, what? What’s this about inventories?