@EfreetSK@lemmy.world to Gaming@beehaw.orgEnglish • 2 years agoMicrosoft says the 2-3 year development cycles of big-budget games are overwww.axios.comexternal-linkmessage-square111fedilinkarrow-up1170arrow-down10
arrow-up1170arrow-down1external-linkMicrosoft says the 2-3 year development cycles of big-budget games are overwww.axios.com@EfreetSK@lemmy.world to Gaming@beehaw.orgEnglish • 2 years agomessage-square111fedilink
minus-squareSkelectuslinkfedilinkEnglish3•2 years agoI’m not the one asked, but the ones I can think of top of my head are Killer7, which had pretty cool gradient shaders and Borderlands drawn style.
minus-squarePrivateNooblinkfedilinkEnglish1•2 years agoIt definitely caters to the OG gamers. Really respects GoldenEye 007.
I’m not the one asked, but the ones I can think of top of my head are Killer7, which had pretty cool gradient shaders and Borderlands drawn style.
It definitely caters to the OG gamers. Really respects GoldenEye 007.