@istanbullu@lemmy.ml to Gaming@beehaw.org • 6 months agoHow China’s first AAA game Wukong Became One of the Fastest Selling Games in Historythedroidguy.commessage-square20fedilinkarrow-up131arrow-down10file-textcross-posted to: gaming@lemmy.ml
arrow-up131arrow-down1external-linkHow China’s first AAA game Wukong Became One of the Fastest Selling Games in Historythedroidguy.com@istanbullu@lemmy.ml to Gaming@beehaw.org • 6 months agomessage-square20fedilinkfile-textcross-posted to: gaming@lemmy.ml
minus-square@thanks_shakey_snake@lemmy.calinkfedilink10•6 months agoLet us not forget the revolutionary idea to-- now pay attention cause this is BIG-- to prioritize player experience! Can’t believe nobody has thought of that before.
minus-square@DdCno1@beehaw.orglinkfedilink6•6 months agoThe player experience of running into invisible walls every five meters?
minus-square@thanks_shakey_snake@lemmy.calinkfedilink2•6 months agoLook, they only had $70m to work with, okay? You gotta make some compromises when you’re on such a shoestring budget.
Let us not forget the revolutionary idea to-- now pay attention cause this is BIG-- to prioritize player experience! Can’t believe nobody has thought of that before.
The player experience of running into invisible walls every five meters?
Look, they only had $70m to work with, okay? You gotta make some compromises when you’re on such a shoestring budget.