• @moakley@lemmy.world
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      25 hours ago

      My favorite part about my Dark Urge playthrough is that they often phrase the option as something like, “think about hurting the cat,” and that cat was just a dick to me so while I’d never actually hurt the cat, I can certainly think- oops, I just fucking tortured and murdered that cat.

  • Owl
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    121 day ago

    I still don’t get why they put them in games

    Being a psychopathic murder machine is way too specific of a playstyle to be in every rpg with multiple action choices

    • Ephera
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      59 hours ago

      I think, it’s a combination of things.

      To some degree, it may make the player choice seem broader, as you can go full hero or full villain. In some sense, you can also go into the middle by kicking a puppy at one point and then helping an elderly lady at another.

      But then, it’s also just hard to portray nuance. If the options are “pet kitty” and “punch kitty”, you know what’s what. But if it says “pet kitty” and “ignore kitty”, it becomes a lot less clear. Maybe the kitty does not want to get pet by a random stranger. You probably won’t be able to gauge its reaction from the character model to know what’s the right choice.
      But you also won’t know what “pet kitty” really means. Will your character be gentle and back off, if the kitty does not appreciate the gesture? Or will they stroke that kitty until it bites them?

  • @otacon239@lemmy.world
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    1 day ago

    I just replayed GTA V after the update and I forgot how bad I feel on the torture mission. But then I remembered what the guy looked like and only had to deal with two cutscenes worth. Also got a great line of dialogue if you shout the target early.

    “What the fuck, Michael!?”

    “It just felt like that was the guy.”

    “How do you know.”

    “I had a hunch. It’ll check out.”

    • @samus12345@lemm.ee
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      619 hours ago

      I absolutely hate that mission. Even for GTA it sticks out as especially mean-spirited. I always use the battery as few times as needed to get it over with, because it seems like the least horrible thing to do to him.

      • @otacon239@lemmy.world
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        18 hours ago

        Trevor’s speech following the mission actually has a decent amount of meat to it for that exact reason. He makes a valid point and the mission is used to demonstrate his point.

        He points out how the guy was completely willing to give info, but because everyone is so torture happy, they make a game out of it the whole time (yes, I’m aware), cracking jokes and totally enjoying the guy’s pain.

        I really hope the social commentary that permeates Los Santos is still there in GTA VI. Based on what we got in RDR2, I have no reason to doubt this game is going to be scathing on the current political climate. Time will tell.

        • @samus12345@lemm.ee
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          36 hours ago

          The problem is that the game forces the player to engage in what is obviously pointless torture. It’s in character for Trevor to do this, but we should be able to choose not to be involved in it. All the same points can still be made if Trevor does it on his own.

          With VI, Rockstar is going to have an Onion problem of trying to be satirical in an age when the US government has fully embraced fascism. In Florida, no less! I really hope the game is all anti-authority and there is NO cooperation with any government agencies, only killing them.

      • Xavienth
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        119 hours ago

        Spoken like someone who never trapped a sim in a room and burned them alive

        • @samus12345@lemm.ee
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          119 hours ago

          No, but even if I did it would be optional, not something the game is forcing me to do to advance.