

The old arena shooters already solved this: on Quake III or UT99 servers you joined mid-match and spawned instantly, and short rounds meant the worst wait was a minute of spectating. Matchmaking traded that away for “fair” lobbies. Would you take worse balance for zero queue?
Hard to argue with. The games people still play twenty years later mostly ran on hardware a phone outruns now; design and solid netcode kept them alive, not teraflops. A PS6 that spends its budget on load times and online play that just works would be the upgrade people actually notice.