• 5 Posts
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Joined 7 months ago
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Cake day: September 5th, 2025

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  • Oh man. Let me tell you about what I saw from the Roku I got back in 2020 or so.

    I got a pihole before or shortly after my Roku. The PiHole showed my most blocked device being… the Roku. Almost over 4000 DNS requests denied, especially after I fully blocked them on the PiHole because I got tired of their ads being shown when all I’m turning the damn thing on for is Plex/Jellyfin.

    They don’t like that one bit! Get this, for the time to be accurate, it MUST have connection to their servers. Not just once, mind you. Every day I leave my house, I turn off things, the Roku being one of them. I turn it off by turning off the extension it is plugged into. Every time I turned it back on, it would just show the time you cut it off at. So, if it was 8 AM when you turned it off, and it is now 9 PM, well, the clock on the Roku would still be around 8 AM.

    So, yeah. Now, I just use my Steam Deck as my watching device, hooked up to the dock. Added benefit of not having to “sideload” (read install) a YouTube IPA onto my phone. Fuckers.




  • Thank you for the comment!

    I won’t lie, when you said something about SELinux it reminded me of my horrible time with AppArmor the first time I installed openSUSE Tumbleweed. I think you may be on to something here with this SELinux thought. I think it is possible, but my memory is not always reliable, so I will ask for posterity sake, can AppArmor/SELinux not be installed on my openSUSE Tumbleweed? If I could do that, without any major drawbacks, I would just reinstall Tumbleweed and call it a day, as I do like mostly everything else about Tumbleweed. :-]









  • My honest answer is that the combat isn’t the highlight for me, personally. I think it is fine, and it can feel really good at points, but there is… like this disconnect between button presses at times. I feel like it has improved since release, and it really is hard to put my finger on it, but I can say that Souls/Dragon’s Dogmas combat feels better. While in Crimson Desert, it feels off at times.

    To try and put it more clearly for those interested:

    I feel (in my own playthrough, I could be an outlier since combat isn’t something I go out of my way to do in this game and actively avoid it for now) that during combat, my character doesn’t follow where I’m leading with my analog stick on my controller. Say I’m surrounded fully on all sides (happens often enough in this game, sometimes causing a Warriors-esque feeling as I’m actively hitting 4-6 people at the same time with my blades) and I want to attack the bigger guy who does more damage behind me. Sometimes I’m sitting there pulling the analog stick towards that guy, but my character will hit a different guy off to the side of that bigger guy. This leads me to getting hit by the big guy who does the most damage, seemingly against my own wishes since I was actively pulling the analog stick to attack that specific guy.

    And some more info for those interested in the combat, sometimes when I’m in the middle of combat and with how the controls are (they were pretty complex at release, but they have been fixing those issues alongside other pain points I’ve mentioned in my previous posts) it leads to a lot of “wrong” actions being taken. If I try to get complex with the combat (which I’m sure is a ME issue since I’m nowhere near the level a more seasoned Souls player would be), I make a mess of the whole thing and get hit more often than I would like.

    TL;DR:

    If you are expecting to be in the middle of a heavy attack and want to be able to cancel the attack animation for a dodge roll, that will not be what you get. Once you commit to the attack (as of right now on 3/31/2026) you aren’t going to cancel the animation and dodge. What normally happens is that I roll AFTER the attack.

    I will also do some combat when I get home today to be able to answer these types of questions in more depth and detail. :-]








  • I’d say it does have elements of Souls/Dragon’s Dogma/Witcher 3.

    The problem might be that they are not as tight as Souls/DD would be. I’m playing right now and just got out of a pretty good boss fight, but again, the controls can be VERY iffy at times.

    That’s been my takeaway the whole time, basically. The bones are truly there, but the gameplay isn’t as tight as I would like at all. For example, when I go to use the Double Jump skill you can unlock, it takes 3 presses of my X button to actually get it to go, which isn’t ideal. Alongside that, the downward momentum your character has from falling seems to balance out the momentum from the double jump which makes it feel like you didn’t get as much height as you would expect from such a skill.

    All in all, it’s a great game, with very good bones, but definitely has a lot of general improvements that would make it a much more enjoyable experience all around!