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Joined 5 months ago
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Cake day: August 10th, 2025

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  • I agree with the truck mechanic. The map would have been too big without them. I also would have been cool with a fast travel mechanic from one unlocked safe zone to another.

    My biggest complaint was arrow retrieval. It’s not just me, but it’s either bugged or only working worse than DL1. Arrow retrieval for me is 1 in 20. I loved DL1 bow/arrows. I’d run around and gather a big group, jump up somewhere high and rain down headshots, and retrieve most if my spent arrows.





  • Not saying it’s perfect, but every job I’ve been at they’re migrating away from Jenkins. And they never have a reason to do so other than shiny new toy. Jenkins has it’s own problems, but I personally think it’s litterally decades ahead of github actions.

    I do like runners better than the default jenkins run baremetal on the server, however the runners are too blackbox. I wish there was a debug toggle on runners. Pause at step, then provide a console into the runner. Some runs litterally take hours, so adding some debug output, and rerunning makes troubleshooting tedious.


  • Huh, I was expecting more. There’s so much to hate with github actions!

    • Sometimes you can pass a list, or boolean, but for composite actions you can only pass strings.
    • Open bugs that github actions just doesn’t care to fix (I’ve run across about 3). Most recently, concurrency flag cancel_in_progress doesn’t work, and they aren’t fixing it.
    • variables often not accessable until next step.
    • API is slow to update. Running jobs querying themselves won’t see themselves as running 50% of the time
    • Inability to easily pass vars from one job to another. (output in step, output from job, needs, call) it’s 4 lines of code to get a single var accessable in another job.
    • UI doesn’t show startup errors. Depending on the error if you make a dumb syntax error in the workflow file, the UI will just say failed to startup. Won’t tell you what happened, won’t even link it to your PR which kicked it off, you have to go hunting for it.
    • Workflow Dispatch is a joke. Can’t run it in a branch, no dynamic inputs, no banners.
    • Can’t run schedules in branches.
    • Inconsistent Event Data labels and locations across triggers. Want to get the head sha? It’s in a different place for each trigger, same for so many things.
    • Merge Queues have the worst Event Data. They run off a autogenerated branch, and so they fill everything in with actor=mergequeuebot and garbage that is unhelpful. Good luck trying to get the head sha and look up the real info like say the branch name you’re merging in. You have to parse it out from a head_ref’s description or some junk.
    • No dynamic run names. Well, you can, but you have to call the api and update it. It’s a hassle. Why not just let me toss in an @actor, or @branch in the run name? That way when a dev is looking for their instance of “Build Job” from a massive list, they can actually find theirs.
    • garbage documentation

    I could go on. I do CI/CD for work and gha is the tool they are having us use. I have no say in the matter.














  • yaroto98@lemmy.worldto3DPrinting@lemmy.worldLinux Slicer
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    14 days ago

    I just installed orca yesterday! The appimage mostly worked, but it wouldn’t actually slice. I removed that, and found it in AUR, installed that version, and it’s been working great. It doesn’t support my printer, so I can’t print directly, but I can save the stl file and then copy that over to print. I made a small plaque yesterday and printed it, and everything worked fine. (Garuda Linux, Arch derivative).