Personally there are a few games which left me very dissappointed, after hyping myself up for years in certain cases.

Divinity Original Sin: turns out I prefer more streamlined, less packed games (love Pillars of Eternity) and that coop play in a CRPG stresses me out.

Wasteland 2: I actually managed to finish this one but secretly I admit I was hoping for a better Fallout which I didn’t really get. New Vegas did the cowboy theme much better.

INSIDE: while the design was cool, it was just a ton of boring, easy puzzles in comparison to LIMBO, its predecessor.

  • @Afrazzle@sh.itjust.works
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    342 years ago

    RDR2, I eventually caved and bought it after months of friends telling me how good it is. But the movement and control scheme are just so bad it instantly ruined the game for me. Even qwop has better controls.

    • @vettnerk@lemmy.ml
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      2 years ago

      YES!

      I’ve been a PC gamer for 25 years, and RDR2 is by far thebmost annoying control setup. Everything feels laggy due to the emphasis on fluid and realistic animations.

      Plus it suffers feom the same issue as GTA5: “Press Key to progress story”. They both seem more like open world tech demos to me.

      Good graphics, though. But graphics don’t matter if the gameplay is good.

    • @CloverSi@lemmy.comfysnug.space
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      82 years ago

      Same here! It seems like a great game otherwise, but I just couldn’t get immersed in it because of the controls. Didn’t feel like I was playing as Arthur so much as watching him and hoping he’d do what I want.

    • @abraxas@sh.itjust.works
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      32 years ago

      That tops my list. I started out maybe 4 or 5 times and then decided I had better things to do with my time. Like housework or getting a root canal.

    • discusseded
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      32 years ago

      I think this was why I started playing it for a while but just dropped off and never went back. I was always fighting the controls.

    • R0cket_M00se
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      12 years ago

      If the controls are even remotely close to the first game (or GTA:IV) I totally understand what you mean.

  • @Setiyeti93@lemmy.ca
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    232 years ago

    The Outer Worlds… Hyped so much for it… Even snorting through my nose at the outer wilds… Thinking they use to similar name just clicks

    Now the outer wilds is one of my favorite games of all time. And the outer world is currently sat in my steam library with less than 10 hours. Just couldn’t engage me.

  • @Aquila@sh.itjust.works
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    232 years ago

    Cyberpunk 2077 CD project red was the golden boy after Witcher 3 and the dlcs. They could do no wrong. Of course their next game was gonna be critically acclaimed GOAT right? Nope. Dumpster fire. Couldn’t play it for more than 30mins without it crashing. Unimmersive and confusing. That’s when I learned corporate greed has no limits

      • @Fluid@aussie.zone
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        142 years ago

        It’s a modern bethesda title. Not to be pessimistic, but you should probably lower expectations for it. It has a high chance to be 1. Buggy. 2. Shallow and derivative in both mechanics and story. 3. Full of DLC and shady monetary models. Bethesda succumbed to corporate greed and formulaic design principles a long time ago.

        • @h3rm17@sh.itjust.works
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          12 years ago

          See, that’s the part that baffles me about Starfield. I’m hyped as fuck for it, since a bethesda space game is exactly what I want (and let’s be honest, aside from the horse armor back in oblivion, their DLCs have been pretty solid with some misses)… but whenever I read people hype about it, it seems like they are expectont a completely different game, made by IDK, rockstar or something.

        • @Vrijgezelopkamers@lemmy.world
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          I don’t know, if I’m honest, if there is one AAA developer out there that makes games that will keep me engaged for at least a couple of hundred hours, it’s probably Bethesda. I think Starfield will be the same. Will there be bugs: yes. Will it be a variation on a well-known theme? Most definitely. Will it be less good than the hype: very likely. Will it be totally worth it nonetheless: probably yes.

    • @muni197@szmer.info
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      22 years ago

      To me it was immersive af, except the Johnny Silverhand levels, even though I played on a weaker rig that I have currently and the framerate wasn’t great. What I did was focus on the story and largely ditch the open world aspect, since I hadn’t been fond of this type of games for some time anyway. I played it almost a year ago and don’t remember it notoriously crashing, or at all tbh, but maybe I was just lucky.

      I’m very curious about Phantom Liberty, although being a patient gamer, I’ll probably wait a bit before buying it to see if it’s any good.

    • @JimmyMcGill@lemmy.world
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      02 years ago

      Honestly the worst about CP2077 wasn’t even the bugs. I also pre ordered it and while the performance was kinda shit and there was a bug or two, it was still playable. Yes we shouldn’t let it slip but unfortunately it’s also kind of the standard these days.

      However the game was shallow af and not at all matching what we had been told for years. The whole, create your own story from scratch? Yea you choose some background option, have a 1 min cutscene and then that’s basically it. We had been told that would be hours of gameplay depending on the option and it was a short cutscene.

      The whole city was supposed to feel completely alive and you were told that you would be able to do whatever you wanted. That wasn’t close to true either. Plenty of stuff like that.

      Luckily I had bought it on GOG to support CDPR because I had loved the Witcher games. Was able to refund it entirely and never locked back. Not even looking to play it anytime soon and maybe ever.

  • @Black_Gulaman@lemmy.dbzer0.com
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    2 years ago

    I’m not disappointed at the game but on myself.

    I patiently waited for Elden Ring to go on sale, excited to play it. But the reality is i don’t have enought time to play.

    So what happens is I die a few times, restart my progress, die a few more, then my IRL game time has ran out. And I’m still where I started, no progress made,.

    If i consistently evade enemies just to get far on the map, then what I’ve done is stunt my character progression and just horse around the map. I mean that’s not playing, it’s being a tourist inside the game.

    • @Brocken40@sh.itjust.works
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      92 years ago

      A lot of them you are meant to run past, you don’t get meaningful xp from mobs until you get to late game secret areas, early game just Google where dungeons are, ride torrent to them and kill bosses for levels

        • @abraxas@sh.itjust.works
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          72 years ago

          Nah. There’s a middleground of things worth your time, that you can discover fairly easily.

          When you’re getting 50 runes per enemy and you need 5,000 to level, run past em because you’ll soon find enemies that net you 2000 runes per kill. If you find an enemy that gives good runes, then consider grinding killing it.

          Bosses give decent runes, but I don’t think they’ll float ya (and I hate that git gud shit. I suck bad and only barely squeaked by a win by getting absurdly overleveled with an OP weapon).

          • thanks for the tip! at least now I have a goal that’s not story dependent. I can get by that, setting a small goal for my limited time. and I believe achieving that personal goal will give me more satisfaction than finishing a part of a story in one run. because I expect to drag this game out as long as I can.

            I’m not young anymore where finishing as many games as possible is the goal, I’m an old gamer where enjoyment of even a few intervals of play is sufficient.

        • @Borat@lemmynsfw.com
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          12 years ago

          Each enemy gives you a set amount of runes (souls) that you can use to level up, harder enemies give more.

    • @abraxas@sh.itjust.works
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      42 years ago

      More unsolicited advice. Consider an easy mode mod (if you have it for PC). There’s a few good ones that rebalance it to be a “normal” dodge-and-hit action game instead of a full on soulsborne. I also like a “keep runes on death” mod to take away that terror of actually leaving your little stomping grounds and exploring the beautiful world.

      The game is so much more fun when it isn’t forcing “play it this way” down your throat.

  • @Atomic@sh.itjust.works
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    192 years ago

    Fallout 4…

    I was patient on it. Mostly involuntary, but patient still. It was incredibly disappointing. So many amazing features from 3 and NV was gone. Speech is a joke. So you want to agree, agree but be an ass about it, disagree, or disagree and be rude about it.

    Those are your options in every single encounter.

    It’s a good RPG game overall. Just not a good Fallout game.

    • @abraxas@sh.itjust.works
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      Ironically, this is my “I don’t get why everyone is so disappointed in it” game. I have more played hours in Fallout 4 and Skyrim than I do any of the earlier games in either franchise. Don’t know why, and it’s not that I came into them recently. I have nostalgia for the others, but I just can’t be bothered playing spreadsheet simulator even against Mr. House.

      With F4, I know I can dream a build and it happens, even if as I reach higher levels the builds start to blend a bit.

      Also, I used to work in the Institute Building, which is placed on the squashed Boston map NOT at MIT, but at the office complex called the Arsenal.

    • discusseded
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      -42 years ago

      Sorry, between the wine and your reductionist overview I have to respond.

      Unless you want to fondle their balls, lick their butthole, or just fuck off and 69 with yourself, agreeing or disagreeing are essentially the only options one is given in conversation. Or you could just listen and not reciprocate, but that’s not interactive.

      If you want something deeper or more varied just hit up ChatGPT.

      I played F3, NV and F4 and I don’t see anything so lacking in F4 that I have to return to the previous games. It definitely wasn’t limited to “I agree”, “I agree, you clod”, “I disagree”, “I disagree and you smell bad” as you seem to make it out to be.

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 🏆
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    2 years ago

    The original Fable. I wasn’t yet aware of Moleyneux’s reputation as a liar and bought into all the neat shit that was supposed to be in the game. Like at one point he said you could cut a tree and then adventure for years in game and the scar would still be there. Outrageous to think now, but he also said there would be a dragon fight and even back then this wasn’t difficult to make happen, yet it didn’t even have a dragon.

    Also Oblivion. I had found Morrowind and fell in love, went back and got Arena and Daggerfall and loved those, too. They talked about all kinds of things it would have and showed graphics that looked top tier in magazines during development. It came out and didn’t look as good, was majorly dumbed down compared to Morrowind, and had even more technical issues. It was disappointing, but it still turned out to be a fun game regardless.

    • discusseded
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      22 years ago

      I was getting pretty sick of the chicken chaser bs until I was doing battle with town guards for shits and giggles. I parried an attack and the game loaded a different zone and auto-saved over my file. There was no way to go back because manual saving and loading were not a feature of the game. It completely ruined the whole thing and I never returned.

      I liked Oblivion but I loved Morrowind. The ui and controls were substandard but the atmosphere and pacing of that game were amazing. Oblivion was Bethesda’s turn to mainstream and love for money.

    • @aesopjah@lemm.ee
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      52 years ago

      That demo thing they did a while back looked pretty lack-luster.

      “make any ship you can imagine” while they cycle through like 5 premades, 2 of which have the exact same cockpit…

      • @WarmSoda@lemm.ee
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        62 years ago

        Stiff character models again, too. The lead animator must be the bosses nephew or something.

  • @Stalinwolf@lemmy.ca
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    2 years ago

    The Elder Scrolls IV - Oblivion is probably my best answer. Remains the only modern Elder Scrolls that I’ve only played through once with no desire to return to. Feels clunky and sluggish, the world is washed out and bland, the enemy scaling is a slog, itemization is not interesting or impactful, the UI is uncomfortable, etc. While it does a lot of things better than Skyrim, I just can’t bring myself to enjoy the experience like I did Morrowind, and I admit I’ve sunk far more hours into Skyrim as well.

    • Dandroid
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      122 years ago

      This one is wild to me. Oblivion very well be my favorite game of all time. I love the world it is set in so much. Skyrim is actually my answer for this question because I was expecting the game to to be as good as Oblivion.

      • @Varyk@sh.itjust.works
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        52 years ago

        I was going to say the same thing. I’ve still only played Skyrim once, but I’ve played through oblivion at least a few times. I played through Morrowind even more, but oblivion surpasses Skyrim without question for me.

        • @abraxas@sh.itjust.works
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          12 years ago

          I can’t go back to older ES games. The levelling system is just too much boring work for me. I have been a tES fan since the early 90’s when I got Arena, but Skyrim is the only one I’ll pick up anymore. I’d love to do another Morrowind playthrough with Skyrim’s systems (and I hear there’s a mod out for that, but I’ve never dug into it)

          • @Varyk@sh.itjust.works
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            12 years ago

            There’s a mod for it, but i never add it to the manager when I replay Morrowind. Maybe because I only played it once, I can’t even remember the difference in the leveling. What did they change in Skyrim?

            • @abraxas@sh.itjust.works
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              Levelling and skills are dramatically simpler in Skyrim than in previous titles. The Elder Scrolls games and Fallout games generally have a middlegame where mislevelling can lead to you being dramatically underpowered. It’s still hypothetically possible in Skyrim, but a lot less so because it’s easier to just not screw up a build.

              Others here call it “watered down”. I guess it technically is.

              • @Varyk@sh.itjust.works
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                12 years ago

                I’m sorry for asking, and I’ll look it up if you don’t want to explain it here, but can you give me just an example of the gameplay experience of what you’re talking about? Just elder scrolls to elder scrolls player.

                I’m sure it is there, I’m just curious because I didn’t notice it when I was playing Skyrim, but like I said, I only played it once.

                And I think that was about the time they stopped providing user manuals which i always read before games so I don’t even know if I got to read the skill tree.

                Dude I remember when Morrowind came out, I read that pamphlet like a tome multiple times.

                With Skyrim I don’t remember anything except running from dragon to dragon, then killing the main dragon and then I couldn’t believe the game was over so quickly, and I thought it was like a false ending, but it wasn’t.

                And there was a really cool laboratory on a mountain near the wizard school that was very versatile but didn’t actually matter but I felt like it should have played some part in the main storyline.

                Yeah as you can tell, sorry, my memories aren’t super strong of that game.

                • @abraxas@sh.itjust.works
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                  2 years ago

                  Sure.

                  Oblivion is a great example. In Oblivion, skills level similarly to Skryim (with use). Unlike Oblivion, a lot of skills do not provide survival value as feedback. Simply “living your best life” often leads you to have a master of Acrobatics and Atheletics. You run and jump too much, you end up finding enemies are outpacing you because they scale from you running and jumping too much.

                  This exists to a lesser extent in Skyrim. The difference? Feats. Your feats improve your build focus in two ways. They’re virtually ALL good even if you only dabble in your skill of choice. And they create a pressure to focus on a skill to reach the feat. Yeah, you could blow 10 levels in heavy armor and then run around naked, but dead builds are a bit more contrived.

                  But then, there’s part 2. In Oblivion, the skills drive your attribute gains. When you level, you pick an attribute to gain, but how much you gain is based on how many skill points you spent. If you overblow a level, you will find you have to choose between 2 or 2 maxed +5 (I think +5 was max), and then in future levels you will have fewer increased +x options. It’s a great little spreadsheet game to be “better”, but if you screw it up, you feel it.

                  Actually, check out “the Leveling Problem

                  Ditto in a way with Morrowind. I had to google to remind myself. Morrowind is similar to Oblivion, but still had more “firm” classes. How you level and train will still affect whether your attributes are good or shit, even if you end up levelling basically the same skills with basically the same overall attribute goals.

                  In both, you are heavily disincentivized from organic leveling because “some of this, some of that” gives you a net lower attribute gain. And level after level, you start to feel it.

      • @Stalinwolf@lemmy.ca
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        52 years ago

        Yeah, I realize it’s an insanely unpopular opinion. Oblivion, on paper, is an objectively better RPG that is truer to the Elder Scrolls formula than Skyrim, but I just don’t know, man. I’ve always had great difficulty liking it and tend to come up with nothing but gripes. I will give it another honest shot if this remake I’ve heard wind of ever comes to fruition. I owe it that much.

        • Dandroid
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          42 years ago

          To each their own, obviously. Some games just don’t click for some people.

        • @Sordid@sh.itjust.works
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          2 years ago

          Oblivion, on paper, is an objectively better RPG that is truer to the Elder Scrolls formula than Skyrim

          Hard disagree on that one. It’s truer to the Morrowind formula, but Morrowind itself was a radical departure from the previous TES games’ design philosophy. And I despise Oblivion precisely because of that, because it slavishly apes Morrowind’s formula without really understanding what made it tick. I’ll spare you the diatribe. Morrowind was a great triumph but also a turning point for Bethesda. Up until that point, they used to make varied games. Ever since they found success with Morrowind, they’ve stopped trying to innovate and improve and have just been remaking the same game over and over with a slightly different coat of paint each time.

    • @abraxas@sh.itjust.works
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      12 years ago

      You ain’t the only one. To this day, it’s the only proper Elder Scrolls game I have not completed. I’ve even beaten Arena.

  • @BlueSquid0741@lemmy.sdf.org
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    2 years ago

    When I finally played Red Dead Redemption 2. I usually don’t play this type of big budget game, but my friends loved it and kept talking it up. I waited for years for a steam sale until it was finally about $20. Also, I loved outlaws (1997) and was pretty keen for another cowboy game.

    An hour of listening to guys walk through the snow and I was out.

    • Dandroid
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      52 years ago

      I finished the prologue because I was told the prologue is slow. But the whole game is slow. I think people just get used to it. But I couldn’t. It’s too slow. I was chasing a bear and I was so bored that I put it down and never touched it again.

    • lom
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      32 years ago

      People complain about slow games?? I love that in not just rushing from A to B and to do stuff in the open world

  • @Sphks@lemmy.dbzer0.com
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    112 years ago

    Mirror´s Edge. 9/10 on Steam. I bought it during the last sales. The gameplay is playing again and again and again the difficult jumps until you make it. It’s boring.

    • Dandroid
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      112 years ago

      I recently replayed that game after 10+ years. I think I could count the number of difficult jumps that required more than two attempts on one hand. The game is like $1-2 on a sale and you can beat it in 3 or 4 hours. I thought it was fun, but I could see how it would be disappointing if your expectations were higher than minimal.

      Mirror’s Edge: Catalyst was much better IMO. Actual story. Decent characters. Free roam. Side quests.

      • @Aasikki@sopuli.xyz
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        22 years ago

        Yeah initially it felt really cool, but got old really fast. It just felt like doing the same thing over and over again.

      • I was in it for the parkour; I didn’t really like the combat and kept being forced to fight people.

        Part of the charm of the game was to make its combat unwieldy to push people into parkour-ing past/out of each encounter. The whole game was made so that you could finish it without ever picking up a gun.

        It sounds like you didn’t get far enough to learn this.

      • R0cket_M00se
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        12 years ago

        Well… the game is designed so that

        1. Combat is optional

        And

        1. Combat is so hard you’re more likely to do the parkour thing that you’re supposed to be doing anyways.
      • @fibojoly@sh.itjust.works
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        12 years ago

        There was one fight against a boss that was a huge pain in the ass because he tackles you just as you exit a door to the roof and if you don’t use the right maneuver, blam! you have to restart and listen to his monologue. Again and again and again. Dear gods, it was so bad it’s actually the only thing I remember from the game.
        Which is a damn shame because it really was revolutionary, the architecture is fantastic, and the parkour is flawless. Even the “you don’t have to fight” thing was genuine! I literally did not fight a single guy… until that damn roof, where I suddenly had to learn the parry maneuver the hard way. Shame.

  • @Sordid@sh.itjust.works
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    2 years ago

    Elden Ring

    It’s just Dark Souls 3.5. Which is not necessarily bad if you really liked DS3 and just want more of the same thing, but I considered DS3 by far the weakest in the series to begin with, and playing the Nioh series after it has opened my eyes to just how much room for improvement there is in the DS series as a whole. From Soft has basically followed the same path as Bethesda - they used to make varied games until one of them randomly became wildly successful, and from that point onward they haven’t had the balls to deviate from the winning formula and have just been remaking that same game over and over with a slightly different coat of paint each time. Which makes sense from a business point of view, I guess, but after this many repetitions, it’s become clear to me From Soft is totally creatively bankrupt. Hell, it’s been more than a decade since Demon’s Souls, and they still can’t even figure out a better counter to the “roll behind them and stab them in the butt” strategy than making enemy tracking ever more effective and their movements ever more spasmodic and unreadable in each subsequent game. The end result of this complete lack of willingness and/or ability to innovate is that despite being expertly crafted, Elden Ring feels very by-the-numbers and utterly soulless (if you’ll pardon the pun).

  • @CycloneWolf@midwest.social
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    92 years ago

    Elden Ring. I was looking forward to a more mainstream Dark Souls with a story written by GRRM, but it turns out I just don’t jive with those games at all, no matter how polished they are.

  • @Pechente@feddit.de
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    2 years ago

    For me it’s The Legend of Zelda: Tears of the Kingdom. After Breath of the Wild I was super hyped for a successor. When they announced they were gonna reuse the same exact game world I was a bit worried but thought it could work if they do it well.

    Well here we are with like 90% of the content being reused. The gameplay is more interesting than Breath of the Wild and the dungeons are better and so is the story. But my main draw for Breath of the Wild was exploring the world. All this fun is missing in TOTK. The new parts of the world like the sky and underground are pretty bland and not quite as much fun to explore as an entirely new game world would be.

    • astrsk
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      192 years ago

      I really wonder what it is about TotK that makes for such wildly different opinions. Everything about TotK was a vast improvement over BotW for me. Up to and especially including revisiting the same locations to see how they’ve changed and exploring all 3 levels of the map to their fullest extent. I stopped playing BotW the moment I beat it after ~90 hours of play time. But I’ve continued to return to TotK nearly 300 hours in now, after beating it in about the same 90 hours originally. It’s just endlessly interesting wandering and getting sidetracked and finding / figuring out side quests.

      I have a couple friends who beat it for the sake of beating the next Zelda game but the majority of my small circle continues to play, some even putting off beating it just to explore more. It’s very interesting seeing such different approaches, hearing what people focused on and how they tackled the openness. I’m not sure I witnessed the same phenomenon with games like Skyrim. Something about this one feels different at least. Hard to describe.

      • Julian
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        32 years ago

        Personally, a lot of the “content” in totk feels like busywork for me. With botw I didn’t know that to expect so I was willing to explore. But now, I know there’s only so many things I can find - a shrine or a korok seed. Totk just adds more of those tiny rewards (like bubblefrogs) and it just doesn’t feel worth it. At best, you sometimes get an armor piece but I barely even used any of those. There was one interesting side quest I found on the great plateau and I kept wondering what I would find, and it was just a heart container.

        If any of the exploration lead to something other than a marginal reward, I think I’d enjoy my time a lot more. Maybe it’s just because I played outer wilds between the games, and find story to be a much more interesting thing to find than an item.

    • Dandroid
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      22 years ago

      Lmao, thank you. I said this yesterday and had people screaming at me. It’s a glorified standalone expansion. I thought the game was really good overall, but the fact that it was so similar to BotW really detracted from how good it was. If BotW didn’t exist and it was only TotK, it would have easily been a 9.5/10. But the fact that I had literally just played BotW made it feel more like a 6/10.

    • @Ejh3k@midwest.social
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      22 years ago

      While I am currently enjoying the hell out of this game, I don’t know why it took 6(?) years for this to come out. The sky stuff isnt that expansive, the depths are pretty basic, and the main world isn’t changed all that much.

      After about 50 hours I realized that I was only going to play this game once, so I better try and get the most out of it.

  • Thelsim
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    72 years ago

    Torment: Tides of Numenera
    But I think I’m mostly disappointed in myself for not sticking with it. I joined the kickstarter, followed all the updates and was genuinely excited to explore the world being described.
    When it finally came out I only played it for a few hours before losing all interest in it. Too much text and everyone seemed to have their life story to tell. Which is odd, because usually I love text heavy games with tons of lore.
    Every so often I tell myself to give it a second chance, but never seem to be able to muster the energy to follow through.